![]() But in this one, obviously like what you encountered, they can become hostile, and they will attack you and it will become a very dangerous situation for everybody. In the first game, other humans would threaten you but they would never fight you. And in State of Decay 2, we certainly wanted that to be the case as well. R: Other humans in the context of a zombie apocalypse are one of the big unknown factors that you're going to run into. I ran into a point where I thought I was going to be able to walk away peacefully and then I had guns pulled on me. It seems to be really open ended as to where you can get your allies from. S: Let's talk about developing your communities a little bit. You are the one making decisions for your community, and the consequences of the choices you make shape the dynamic narrative that you're gonna be experiencing with your communities. ![]() We are not telling you a particular story. R: The key to it is that it's your story. S: So there's more depth to the story this time?
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